5 fVideoEchoZoom=2.695696
\r
6 fVideoEchoAlpha=0.000000
\r
7 nVideoEchoOrientation=2
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=0
\r
23 fWaveSmoothing=0.900000
\r
25 fModWaveAlphaStart=0.750000
\r
26 fModWaveAlphaEnd=0.950000
\r
27 fWarpAnimSpeed=0.010284
\r
29 fZoomExponent=1.000000
\r
55 nMotionVectorsX=64.000000
\r
56 nMotionVectorsY=48.000000
\r
64 wavecode_0_enabled=1
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=0
\r
69 wavecode_0_bDrawThick=1
\r
70 wavecode_0_bAdditive=1
\r
71 wavecode_0_scaling=1.000000
\r
72 wavecode_0_smoothing=0.500000
\r
73 wavecode_0_r=1.000000
\r
74 wavecode_0_g=1.000000
\r
75 wavecode_0_b=1.000000
\r
76 wavecode_0_a=1.000000
\r
79 wave_0_per_frame3=basstime=basstime+bass;
\r
80 wave_0_per_frame4=t1=basstime;
\r
81 wave_0_per_point1=masterspeed=604*q1;
\r
82 wave_0_per_point2=masterspeed=3;
\r
83 wave_0_per_point3=rotation1=time*0.01;
\r
85 wave_0_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
86 wave_0_per_point6=perspective=0.7;
\r
88 wave_0_per_point8=//error bump
\r
89 wave_0_per_point9=error = sin(time*128.5)*8 - 7;
\r
90 wave_0_per_point10=error = error * above(error,0);
\r
91 wave_0_per_point11=error=error+1;
\r
92 wave_0_per_point12=error=1;
\r
94 wave_0_per_point14=//plot x,y,z to point on sphere
\r
95 wave_0_per_point15=flx=sin(tm*14);
\r
96 wave_0_per_point16=fly=cos(tm*14);
\r
97 wave_0_per_point17=smp=sample*6.283;
\r
98 wave_0_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
\r
99 wave_0_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
\r
100 wave_0_per_point20=zp=0;
\r
101 wave_0_per_point21=
\r
102 wave_0_per_point22=
\r
103 wave_0_per_point23=
\r
104 wave_0_per_point24=//rotate on y axis;
\r
105 wave_0_per_point25=angy=time*43;
\r
106 wave_0_per_point26=angy=q1*3;
\r
107 wave_0_per_point27=xq=xp*cos(angy) - zp*sin(angy);
\r
108 wave_0_per_point28=zq=xp*sin(angy) + zp*cos(angy);
\r
109 wave_0_per_point29=xp=xq;
\r
110 wave_0_per_point30=zp=zq;
\r
111 wave_0_per_point31=
\r
112 wave_0_per_point32=t2=xp;
\r
113 wave_0_per_point33=t3=yp;
\r
114 wave_0_per_point34=t4=zp;
\r
115 wave_0_per_point35=
\r
116 wave_0_per_point36=//rotate on x axis
\r
117 wave_0_per_point37=axs1 = sin(time*0.2) + 1.6;
\r
118 wave_0_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
\r
119 wave_0_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
\r
120 wave_0_per_point40=yp=yq;
\r
121 wave_0_per_point41=zp=zq;
\r
122 wave_0_per_point42=
\r
123 wave_0_per_point43=//rotate on y axis again
\r
124 wave_0_per_point44=axs2 = sin(time*0.1)*3.3;
\r
125 wave_0_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
\r
126 wave_0_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
\r
127 wave_0_per_point47=xp=xq;
\r
128 wave_0_per_point48=zp=zq;
\r
129 wave_0_per_point49=
\r
130 wave_0_per_point50=//stretch y axis to compensate for aspect ratio
\r
131 wave_0_per_point51=yp=yp*1.2;
\r
132 wave_0_per_point52=
\r
133 wave_0_per_point53=//push forward into viewpace
\r
134 wave_0_per_point54=zp=zp+2.1;
\r
135 wave_0_per_point55=
\r
136 wave_0_per_point56=//project x,y,z into screenspace
\r
137 wave_0_per_point57=xs=xp/zp;
\r
138 wave_0_per_point58=ys=yp/zp;
\r
139 wave_0_per_point59=
\r
140 wave_0_per_point60=//center 0,0 in middle of screen
\r
141 wave_0_per_point61=x=xs+0.5;
\r
142 wave_0_per_point62=y=ys+0.5;
\r
143 wave_0_per_point63=
\r
144 wave_0_per_point64=r=(value1+0.5)*0.0;
\r
145 wave_0_per_point65=g=(value1+0.5)*0.1;
\r
146 wave_0_per_point66=b=(value1+0.5)*0.4;
\r
147 wave_0_per_point67=
\r
148 wavecode_1_enabled=1
\r
149 wavecode_1_samples=511
\r
151 wavecode_1_bSpectrum=0
\r
152 wavecode_1_bUseDots=0
\r
153 wavecode_1_bDrawThick=1
\r
154 wavecode_1_bAdditive=1
\r
155 wavecode_1_scaling=1.000000
\r
156 wavecode_1_smoothing=0.500000
\r
157 wavecode_1_r=1.000000
\r
158 wavecode_1_g=1.000000
\r
159 wavecode_1_b=1.000000
\r
160 wavecode_1_a=1.000000
\r
161 wave_1_per_frame1=tm=tm+bass*0.02;
\r
162 wave_1_per_frame2=t2=sin(tm*1) * 0.4;
\r
163 wave_1_per_frame3=t3=cos(tm*1) * 0.4;
\r
164 wave_1_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
\r
165 wave_1_per_point1=masterspeed=604*q1;
\r
166 wave_1_per_point2=masterspeed=3;
\r
167 wave_1_per_point3=rotation1=time*0.01;
\r
169 wave_1_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
170 wave_1_per_point6=perspective=0.7;
\r
172 wave_1_per_point8=//error bump
\r
173 wave_1_per_point9=error = sin(time*128.5)*8 - 7;
\r
174 wave_1_per_point10=error = error * above(error,0);
\r
175 wave_1_per_point11=error=error+1;
\r
176 wave_1_per_point12=error=1;
\r
177 wave_1_per_point13=
\r
178 wave_1_per_point14=//plot x,y,z to point on sphere
\r
179 wave_1_per_point15=flx=sin(tm*14);
\r
180 wave_1_per_point16=fly=cos(tm*14);
\r
181 wave_1_per_point17=smp=sample*6.283;
\r
182 wave_1_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
\r
183 wave_1_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
\r
184 wave_1_per_point20=zp=0;
\r
185 wave_1_per_point21=
\r
186 wave_1_per_point22=
\r
187 wave_1_per_point23=
\r
188 wave_1_per_point24=//rotate on y axis;
\r
189 wave_1_per_point25=angy=q1*3 + 1.57;
\r
190 wave_1_per_point26=xq=xp*cos(angy) - zp*sin(angy);
\r
191 wave_1_per_point27=zq=xp*sin(angy) + zp*cos(angy);
\r
192 wave_1_per_point28=xp=xq;
\r
193 wave_1_per_point29=zp=zq;
\r
194 wave_1_per_point30=
\r
195 wave_1_per_point31=t2=xp;
\r
196 wave_1_per_point32=t3=yp;
\r
197 wave_1_per_point33=t4=zp;
\r
198 wave_1_per_point34=
\r
199 wave_1_per_point35=//rotate on x axis
\r
200 wave_1_per_point36=axs1 = sin(time*0.2) + 1.6;
\r
201 wave_1_per_point37=yq= yp*cos(axs1) - zp*sin(axs1);
\r
202 wave_1_per_point38=zq= yp*sin(axs1) + zp*cos(axs1);
\r
203 wave_1_per_point39=yp=yq;
\r
204 wave_1_per_point40=zp=zq;
\r
205 wave_1_per_point41=
\r
206 wave_1_per_point42=//rotate on y axis again
\r
207 wave_1_per_point43=axs2 = sin(time*0.1)*3.3;
\r
208 wave_1_per_point44=xq=xp*cos(axs2) - zp*sin(axs2);
\r
209 wave_1_per_point45=zq=xp*sin(axs2) + zp*cos(axs2);
\r
210 wave_1_per_point46=xp=xq;
\r
211 wave_1_per_point47=zp=zq;
\r
212 wave_1_per_point48=
\r
213 wave_1_per_point49=//stretch y axis to compensate for aspect ratio
\r
214 wave_1_per_point50=yp=yp*1.2;
\r
215 wave_1_per_point51=
\r
216 wave_1_per_point52=//push forward into viewpace
\r
217 wave_1_per_point53=zp=zp+2.1;
\r
218 wave_1_per_point54=
\r
219 wave_1_per_point55=//project x,y,z into screenspace
\r
220 wave_1_per_point56=xs=xp/zp;
\r
221 wave_1_per_point57=ys=yp/zp;
\r
222 wave_1_per_point58=
\r
223 wave_1_per_point59=//center 0,0 in middle of screen
\r
224 wave_1_per_point60=x=xs+0.5;
\r
225 wave_1_per_point61=y=ys+0.5;
\r
226 wave_1_per_point62=
\r
227 wave_1_per_point63=r=(value1+0.5)*0.0;
\r
228 wave_1_per_point64=g=(value1+0.5)*0.1;
\r
229 wave_1_per_point65=b=(value1+0.5)*0.4;
\r
230 wavecode_2_enabled=1
\r
231 wavecode_2_samples=512
\r
233 wavecode_2_bSpectrum=0
\r
234 wavecode_2_bUseDots=0
\r
235 wavecode_2_bDrawThick=1
\r
236 wavecode_2_bAdditive=1
\r
237 wavecode_2_scaling=1.000000
\r
238 wavecode_2_smoothing=0.500000
\r
239 wavecode_2_r=1.000000
\r
240 wavecode_2_g=1.000000
\r
241 wavecode_2_b=1.000000
\r
242 wavecode_2_a=1.000000
\r
243 wave_2_per_frame1=tm=tm+mid*0.02;
\r
244 wave_2_per_frame2=t2=sin(tm*1) * 0.5;
\r
245 wave_2_per_frame3=t3=cos(tm*1) * 0.5;
\r
246 wave_2_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
\r
247 wave_2_per_point1=masterspeed=604*q1;
\r
248 wave_2_per_point2=masterspeed=3;
\r
249 wave_2_per_point3=rotation1=time*0.01;
\r
251 wave_2_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
252 wave_2_per_point6=perspective=0.7;
\r
254 wave_2_per_point8=//error bump
\r
255 wave_2_per_point9=error = sin(time*128.5)*8 - 7;
\r
256 wave_2_per_point10=error = error * above(error,0);
\r
257 wave_2_per_point11=error=error+1;
\r
258 wave_2_per_point12=error=1;
\r
259 wave_2_per_point13=
\r
260 wave_2_per_point14=//plot x,y,z to point on sphere
\r
261 wave_2_per_point15=flx=sin(tm*14);
\r
262 wave_2_per_point16=fly=cos(tm*14);
\r
263 wave_2_per_point17=smp=sample*6.283;
\r
264 wave_2_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
\r
265 wave_2_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
\r
266 wave_2_per_point20=zp=0;
\r
267 wave_2_per_point21=
\r
268 wave_2_per_point22=
\r
269 wave_2_per_point23=
\r
270 wave_2_per_point24=//rotate on y axis;
\r
271 wave_2_per_point25=angy=time*43;
\r
272 wave_2_per_point26=angy=q1*3;
\r
273 wave_2_per_point27=xq=xp*cos(angy) - zp*sin(angy);
\r
274 wave_2_per_point28=zq=xp*sin(angy) + zp*cos(angy);
\r
275 wave_2_per_point29=xp=xq;
\r
276 wave_2_per_point30=zp=zq;
\r
277 wave_2_per_point31=
\r
278 wave_2_per_point32=t2=xp;
\r
279 wave_2_per_point33=t3=yp;
\r
280 wave_2_per_point34=t4=zp;
\r
281 wave_2_per_point35=
\r
282 wave_2_per_point36=//rotate on x axis
\r
283 wave_2_per_point37=axs1 = sin(time*0.2) + 1.6;
\r
284 wave_2_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
\r
285 wave_2_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
\r
286 wave_2_per_point40=yp=yq;
\r
287 wave_2_per_point41=zp=zq;
\r
288 wave_2_per_point42=
\r
289 wave_2_per_point43=//rotate on y axis again
\r
290 wave_2_per_point44=axs2 = sin(time*0.1)*3.3;
\r
291 wave_2_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
\r
292 wave_2_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
\r
293 wave_2_per_point47=xp=xq;
\r
294 wave_2_per_point48=zp=zq;
\r
295 wave_2_per_point49=
\r
296 wave_2_per_point50=//stretch y axis to compensate for aspect ratio
\r
297 wave_2_per_point51=yp=yp*1.2;
\r
298 wave_2_per_point52=
\r
299 wave_2_per_point53=//move left
\r
300 wave_2_per_point54=xp=xp+0.04;
\r
301 wave_2_per_point55=
\r
302 wave_2_per_point56=//push forward into viewpace
\r
303 wave_2_per_point57=zp=zp+2.1;
\r
304 wave_2_per_point58=
\r
305 wave_2_per_point59=//project x,y,z into screenspace
\r
306 wave_2_per_point60=xs=xp/zp;
\r
307 wave_2_per_point61=ys=yp/zp;
\r
308 wave_2_per_point62=
\r
309 wave_2_per_point63=//center 0,0 in middle of screen
\r
310 wave_2_per_point64=x=xs+0.5;
\r
311 wave_2_per_point65=y=ys+0.5;
\r
312 wave_2_per_point66=
\r
313 wave_2_per_point67=r=(value1+0.5)*0.4;
\r
314 wave_2_per_point68=g=(value1+0.5)*0.0;
\r
315 wave_2_per_point69=b=(value1+0.5)*0.0;
\r
316 wave_2_per_point70=
\r
317 wave_2_per_point71=
\r
318 wavecode_3_enabled=1
\r
319 wavecode_3_samples=512
\r
321 wavecode_3_bSpectrum=0
\r
322 wavecode_3_bUseDots=0
\r
323 wavecode_3_bDrawThick=0
\r
324 wavecode_3_bAdditive=1
\r
325 wavecode_3_scaling=1.000000
\r
326 wavecode_3_smoothing=0.500000
\r
327 wavecode_3_r=1.000000
\r
328 wavecode_3_g=1.000000
\r
329 wavecode_3_b=1.000000
\r
330 wavecode_3_a=1.000000
\r
331 wave_3_per_frame1=tm=tm+treb*0.02;
\r
332 wave_3_per_frame2=t2=sin(tm*1) * 0.6;
\r
333 wave_3_per_frame3=t3=cos(tm*1) * 0.6;
\r
334 wave_3_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
\r
335 wave_3_per_point1=masterspeed=604*q1;
\r
336 wave_3_per_point2=masterspeed=3;
\r
337 wave_3_per_point3=rotation1=time*0.01;
\r
339 wave_3_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
\r
340 wave_3_per_point6=perspective=0.7;
\r
342 wave_3_per_point8=//error bump
\r
343 wave_3_per_point9=error = sin(time*128.5)*8 - 7;
\r
344 wave_3_per_point10=error = error * above(error,0);
\r
345 wave_3_per_point11=error=error+1;
\r
346 wave_3_per_point12=error=1;
\r
347 wave_3_per_point13=
\r
348 wave_3_per_point14=//plot x,y,z to point on sphere
\r
349 wave_3_per_point15=flx=sin(tm*14);
\r
350 wave_3_per_point16=fly=cos(tm*14);
\r
351 wave_3_per_point17=smp=sample*6.283;
\r
352 wave_3_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
\r
353 wave_3_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
\r
354 wave_3_per_point20=zp=0;
\r
355 wave_3_per_point21=
\r
356 wave_3_per_point22=
\r
357 wave_3_per_point23=
\r
358 wave_3_per_point24=//rotate on y axis;
\r
359 wave_3_per_point25=angy=time*43;
\r
360 wave_3_per_point26=angy=q1*3 + 1.57;
\r
361 wave_3_per_point27=xq=xp*cos(angy) - zp*sin(angy);
\r
362 wave_3_per_point28=zq=xp*sin(angy) + zp*cos(angy);
\r
363 wave_3_per_point29=xp=xq;
\r
364 wave_3_per_point30=zp=zq;
\r
365 wave_3_per_point31=
\r
366 wave_3_per_point32=t2=xp;
\r
367 wave_3_per_point33=t3=yp;
\r
368 wave_3_per_point34=t4=zp;
\r
369 wave_3_per_point35=
\r
370 wave_3_per_point36=//rotate on x axis
\r
371 wave_3_per_point37=axs1 = sin(time*0.2) + 1.6;
\r
372 wave_3_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
\r
373 wave_3_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
\r
374 wave_3_per_point40=yp=yq;
\r
375 wave_3_per_point41=zp=zq;
\r
376 wave_3_per_point42=
\r
377 wave_3_per_point43=//rotate on y axis again
\r
378 wave_3_per_point44=axs2 = sin(time*0.1)*3.3;
\r
379 wave_3_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
\r
380 wave_3_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
\r
381 wave_3_per_point47=xp=xq;
\r
382 wave_3_per_point48=zp=zq;
\r
383 wave_3_per_point49=
\r
384 wave_3_per_point50=//stretch y axis to compensate for aspect ratio
\r
385 wave_3_per_point51=yp=yp*1.2;
\r
386 wave_3_per_point52=
\r
387 wave_3_per_point53=//move left
\r
388 wave_3_per_point54=xp=xp+0.04;
\r
389 wave_3_per_point55=
\r
390 wave_3_per_point56=//push forward into viewpace
\r
391 wave_3_per_point57=zp=zp+2.1;
\r
392 wave_3_per_point58=
\r
393 wave_3_per_point59=//project x,y,z into screenspace
\r
394 wave_3_per_point60=xs=xp/zp;
\r
395 wave_3_per_point61=ys=yp/zp;
\r
396 wave_3_per_point62=
\r
397 wave_3_per_point63=//center 0,0 in middle of screen
\r
398 wave_3_per_point64=x=xs+0.5;
\r
399 wave_3_per_point65=y=ys+0.5;
\r
400 wave_3_per_point66=
\r
401 wave_3_per_point67=r=(value1+0.5)*0.4;
\r
402 wave_3_per_point68=g=(value1+0.5)*0.0;
\r
403 wave_3_per_point69=b=(value1+0.5)*0.0;
\r
404 wave_3_per_point70=
\r
405 shapecode_0_enabled=0
\r
406 shapecode_0_sides=4
\r
407 shapecode_0_additive=0
\r
408 shapecode_0_thickOutline=0
\r
409 shapecode_0_textured=0
\r
410 shapecode_0_x=0.500000
\r
411 shapecode_0_y=0.500000
\r
412 shapecode_0_rad=0.100000
\r
413 shapecode_0_ang=0.000000
\r
414 shapecode_0_tex_ang=0.000000
\r
415 shapecode_0_tex_zoom=1.000000
\r
416 shapecode_0_r=1.000000
\r
417 shapecode_0_g=0.000000
\r
418 shapecode_0_b=0.000000
\r
419 shapecode_0_a=1.000000
\r
420 shapecode_0_r2=0.000000
\r
421 shapecode_0_g2=1.000000
\r
422 shapecode_0_b2=0.000000
\r
423 shapecode_0_a2=0.000000
\r
424 shapecode_0_border_r=1.000000
\r
425 shapecode_0_border_g=1.000000
\r
426 shapecode_0_border_b=1.000000
\r
427 shapecode_0_border_a=0.100000
\r
428 shapecode_1_enabled=0
\r
429 shapecode_1_sides=4
\r
430 shapecode_1_additive=0
\r
431 shapecode_1_thickOutline=0
\r
432 shapecode_1_textured=0
\r
433 shapecode_1_x=0.500000
\r
434 shapecode_1_y=0.500000
\r
435 shapecode_1_rad=0.100000
\r
436 shapecode_1_ang=0.000000
\r
437 shapecode_1_tex_ang=0.000000
\r
438 shapecode_1_tex_zoom=1.000000
\r
439 shapecode_1_r=1.000000
\r
440 shapecode_1_g=0.000000
\r
441 shapecode_1_b=0.000000
\r
442 shapecode_1_a=1.000000
\r
443 shapecode_1_r2=0.000000
\r
444 shapecode_1_g2=1.000000
\r
445 shapecode_1_b2=0.000000
\r
446 shapecode_1_a2=0.000000
\r
447 shapecode_1_border_r=1.000000
\r
448 shapecode_1_border_g=1.000000
\r
449 shapecode_1_border_b=1.000000
\r
450 shapecode_1_border_a=0.100000
\r
451 shapecode_2_enabled=0
\r
452 shapecode_2_sides=4
\r
453 shapecode_2_additive=0
\r
454 shapecode_2_thickOutline=0
\r
455 shapecode_2_textured=0
\r
456 shapecode_2_x=0.500000
\r
457 shapecode_2_y=0.500000
\r
458 shapecode_2_rad=0.100000
\r
459 shapecode_2_ang=0.000000
\r
460 shapecode_2_tex_ang=0.000000
\r
461 shapecode_2_tex_zoom=1.000000
\r
462 shapecode_2_r=1.000000
\r
463 shapecode_2_g=0.000000
\r
464 shapecode_2_b=0.000000
\r
465 shapecode_2_a=1.000000
\r
466 shapecode_2_r2=0.000000
\r
467 shapecode_2_g2=1.000000
\r
468 shapecode_2_b2=0.000000
\r
469 shapecode_2_a2=0.000000
\r
470 shapecode_2_border_r=1.000000
\r
471 shapecode_2_border_g=1.000000
\r
472 shapecode_2_border_b=1.000000
\r
473 shapecode_2_border_a=0.100000
\r
474 shapecode_3_enabled=0
\r
475 shapecode_3_sides=4
\r
476 shapecode_3_additive=0
\r
477 shapecode_3_thickOutline=0
\r
478 shapecode_3_textured=0
\r
479 shapecode_3_x=0.500000
\r
480 shapecode_3_y=0.500000
\r
481 shapecode_3_rad=0.100000
\r
482 shapecode_3_ang=0.000000
\r
483 shapecode_3_tex_ang=0.000000
\r
484 shapecode_3_tex_zoom=1.000000
\r
485 shapecode_3_r=1.000000
\r
486 shapecode_3_g=0.000000
\r
487 shapecode_3_b=0.000000
\r
488 shapecode_3_a=1.000000
\r
489 shapecode_3_r2=0.000000
\r
490 shapecode_3_g2=1.000000
\r
491 shapecode_3_b2=0.000000
\r
492 shapecode_3_a2=0.000000
\r
493 shapecode_3_border_r=1.000000
\r
494 shapecode_3_border_g=1.000000
\r
495 shapecode_3_border_b=1.000000
\r
496 shapecode_3_border_a=0.100000
\r
497 per_frame_init_1=mv_x=64;mv_y=48;
\r
498 per_frame_init_2=nut=0;
\r
499 per_frame_init_3=stp=0;stq=0;
\r
500 per_frame_init_4=rtp=0;rtq=0;
\r
501 per_frame_init_5=wvr=0;
\r
502 per_frame_init_6=decay=0;
\r
503 per_frame_init_7=dcsp=0
\r
505 per_frame_1=decay=0.97;
\r
506 per_frame_2=zoom=1.003;
\r
507 per_frame_3=ms=sin(time*0.6);
\r
508 per_frame_4=mss=mss+ms*0.1;
\r
512 per_frame_8=rot=sin(time)*0.01;
\r
514 per_frame_10=echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
\r
515 per_frame_11=zoom=1.01
\r
518 per_pixel_1=dx=sin(time*0.5)*0.003*rad;
\r
519 per_pixel_2=dy=cos(time*0.5)*0.003*rad;
\r